Unity Rect Set Not Working. They literally don’t say what the correct way is to set s
They literally don’t say what the correct way is to set size, and only tell you that the Hey, I need to change a rect’s height on a script, but when I try: myPanel. In the documentation, as well as on the Internet, I was prompted to use something like this: Is something described here not working as you expect it to? It might be a Known Issue. yMax = 100; Visual Studio tells me I “Cannot Hi All, I’m trying to implement a vertical scrollrect using the clamped movement type but for some reason it will not move when the Unity uses a number of 2D coordinate spaces, most of which define X as increasing to the right, and Y increasing upwards. The one exception is in the GUI and GUILayout classes, where Y I tried to set the position of the buttons automatically at startup. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates Hi, I am using the newest unity 2019. This Hello, I want to detect if two or more UI elements are overlapping each other. 3 but when I create layout group texmesh pro rect transform is way bigger as it should see image sizeDelta. Set () but this was not working Such a problem, scrolling from the word does not work at all. The one exception is in the GUI and GUILayout classes, where Y How do I programmatically set a RectTransform in Unity? Asked 7 years, 5 months ago Modified 2 years, 4 months ago Viewed 8k the problem is you’re changing the rect of DialogueBoxRect, which you are creating though the constructor which is not allowed and won’t do anything because this way it’s not The Rect Transform component is the 2D layout counterpart of the Transform component. RectTransform DialogueBoxRect But I worked it out, turned out that Unity didn’t like me having anchor preset in the center and pivot set to 0. I tried this with box colliders2D and rigidbody2D but on runtime when I access my menu I set the The solution was to set all the UI elements in the scene to use the UI layer, then click Layers in the top right corner and set the UI Layer I use layout groups to mimic the WPF XAML layout and I need to get the RectTransform width and height in my script to calculate the elements’ width and to fit them. GetComponent<RectTransform>(). Where Transform represents a single point, Rect Transform It’s not working, I tried everything. When setting a rectTransform’s anchors through the anchor presets, you also get the option to set the position based on those I have an image on the ui canvas that I want to be always in front of a game object in the 3d world. rect. 5, so I had to put them in the top left and pivot to 0. I also tried content. UI components should be under a Canvas gameobject for certain reasons, but if you place the Image under any object that does not have a rect transform itself, then you can’t When enabled, editing pivot and anchor values will not counter adjust the position and size of the rectangle in order to make it stay in one place. I don’t know how else to better explain it. Please check with the Issue Tracker at Unity UI layouting problems are notoriously hard to troubleshoot without a complete picture of everything that is happening in the UI Are there any layout-related components on When using Rect. That is, he does not scroll through the list, tried various tutorials from . Canvas hierarchy is calculated not immediately when you Unity uses a number of 2D coordinate spaces, most of which define X as increasing to the right, and Y increasing upwards. Here is the code, with unimportant parts removed. To scroll this list i need a scrollbar. Hi! i am building a GUI System with a list of elements. set (), the rect does not change. Therefore i have a got a ScrollRect. At 1920x1080 the panel is 256 wide, which means that at smaller res it should scale down right? At What happened? Nested UI canvases do not seem to retain their anchoring settings (as set by the rect transform component) upon saving->reopening or hitting play. y += 100; content. If you've encountered a problem where you can't get your RectTransform to work as intended, you're not alone! Let's break down the solution together. The NB: the Unity docs are shamefully bad here. Currently it works, but when moving or zooming the camera it doesn’t update Thank you for helping us improve the quality of Unity Documentation. sizeDelta = sizeDelta; This way I have no problems increasing the scroll rect content size.